24 January, 2010

Tangential Learning Through Gaming

Being the only person in this household who doesn't game, I've had plenty of time to witness the phenomena mentioned in this video: the wide gap between educational games and entertainment games. I found both the argument Daniel Floyd presented and the way he presented it very good. The only think that I wonder at, is why nearly all of his examples concern war and weaponry. Are the games only concerned with those matters?


  1. I like games but not the ones where one blows stuff up. I do games with words and puzzles to keep my alleged brain functing.

  2. oops! functioning!!!! I'd better go play a game!!!!